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VRM_POLY: Visual Resources are a landscape characteristic and evaluated using a baseline of the natural, unaltered landscape. Visual Resource Inventory (VRI) is the evaluation of an area for its...
Search relevance: 1.00 | Views last month: 3 | Catalog Last Checked: October 30, 2026 at 01:01 AM -
Visual Resource Inventory class polygons are derived from the feature classes for scenic quality, visual sensitivity level and distance zones; there are no separately defined bounding arcs....
Search relevance: 1.00 | Views last month: 2 | Catalog Last Checked: October 17, 2026 at 10:58 PM -
Visual Resource Inventory class polygons are derived from the feature classes for scenic quality, visual sensitivity level and distance zones; there are no separately defined bounding arcs....
Search relevance: 1.00 | Views last month: 2 | Catalog Last Checked: September 24, 2026 at 07:50 PM -
VRI_PUB_POLY: Visual Resources are a landscape characteristic and evaluated using a baseline of the natural, unaltered landscape. Visual Resource Inventory (VRI) is the evaluation of an area for...
Search relevance: 1.00 | Views last month: 1 | Catalog Last Checked: October 30, 2026 at 01:00 AM -
Visual Resource Inventory class polygons are derived from the feature classes for scenic quality, visual sensitivity level and distance zones; there are no separately defined bounding arcs....
Search relevance: 1.00 | Views last month: 1 | Catalog Last Checked: October 17, 2026 at 10:58 PM -
Visual Resource Inventory class polygons are derived from the feature classes for scenic quality, visual sensitivity level and distance zones; there are no separately defined bounding arcs....
Search relevance: 1.00 | Views last month: 0 | Catalog Last Checked: October 17, 2026 at 10:58 PM -
Visual Resource Inventory class polygons are derived from the feature classes for scenic quality, visual sensitivity level and distance zones; there are no separately defined bounding arcs....
Search relevance: 1.00 | Views last month: 0 | Catalog Last Checked: October 17, 2026 at 10:58 PM